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How to rotate plane in blender on mac
How to rotate plane in blender on mac







how to rotate plane in blender on mac
  1. #How to rotate plane in blender on mac how to
  2. #How to rotate plane in blender on mac movie
  3. #How to rotate plane in blender on mac software

You can grab and rotate the object using these grips. The component/group grips are represented as a gray dot at every corner of the box. In the image below, the corners of the component/group’s bounding box to help you better rotate the component/group. These reference icons are presented differently depending on the geometry and action being performed. When selecting or hovering over a component/group, you’ll notice there are inference icons.

#How to rotate plane in blender on mac how to

In the following video, watch the Rotate tool in action, where you see how to rotate clock hands and open a vault door, fold a SketchUp face into a paper airplane, and more. Click to start your angle at due North (2) and then click again to complete the angle at your desired Northwest direction (3). ( Viewing a Model explains SketchUp's viewing options.) With the Rotate tool selected, you then lock the protractor cursor in the blue direction and click the top to set the angle's vertex (Callout 1). Start by selecting the whole telescope and then select Camera > Standard Views > Top to see the telescope from above. Imagine you need to rotate the whole telescope to a different part of the sky (northwest, say, instead of due north). Here's another example to help you understand how to achieve your desired rotation angle. Type 34.1 to rotate by an exact 34.1 degree angle. Negative values move the angle rotation in a counter-clockwise direction. The following table outlines how to specify each value.

  • (Optional) Type a precise angular rotation or slope value and then press Enter.
  • how to rotate plane in blender on mac

    Notice that the Measurements box indicates the angle. In the figure, the circular arrow cursor is positioned where you might click to complete the rotation (Callout 3).

  • Move the cursor in the direction of your rotation and click to complete the rotation angle.
  • In this example, the starting point (Callout 2 in the following figure) is parallel to the current angle of the telescope.
  • With the circular arrow cursor, click to set first point of your rotation angle.
  • Click to set your angle's vertex (Callout 1 in the following figure).
  • See Viewing a Model for details about viewing options. Hold down the scroll wheel of your three-button mouse to temporarily switch to the Orbit tool ( ) and find a good view of your desired plane. Tip: In this example, inferring from a face that's on the same plane as the desired rotation is the easiest way to find the right plane. When your plane is perpendicular to an axis, the cursor turns red, green, or blue, respectively, as shown in the figure. To lock the plane, press the Shift key until you click to set the angle's vertex.
  • Move the cursor around until it's on the plane you want to use for your rotation.
  • The Rotate tool's protractor-shaped cursor appears Here, the geometry that points the telescope into the sky is selected, but not the base, which needs to stay on the ground.
  • With the Select tool ( ), select the geometry you want to rotate.
  • Here's how to use the Rotate tool to spin geometry around: For example, say you want to rotate this telescope so that it points at a different angle or a different part of the sky. With the Rotate tool, you can rotate geometry at any angle. See Selecting Geometry for tips on making complex selections. When you're modeling objects like cars (or anything that's the same on both sides), mirroring enables you to create one half of a model (1), copy it (2), and then flip the copy (3) to create a mirror that completes the model, as shown in the following figure. Tip: By combining the Copy and Flip Along commands, you can mirror geometry.

    #How to rotate plane in blender on mac software

  • SketchUp Hardware and Software Requirements.
  • Using SketchUp Data with Other Modeling Programs or Tools.
  • Modeling Terrain and Other Rounded Shapes.
  • Using SketchUp’s Generate Report Service.
  • how to rotate plane in blender on mac

    #How to rotate plane in blender on mac movie

    Placing Movie Cameras in a Model of a Production Set.Developing Components and Dynamic Components.Adding Premade Components and Dynamic Components.Applying Colors, Photos, Materials, and Textures.Modeling Specific Shapes, Objects, and Building Features in 3D.Adding Text, Labels, and Dimensions to a Model.Modeling Complex 3D Shapes with the Solid Tools.Measuring Angles and Distances to Model Precisely.Offsetting a Line from Existing Geometry.Softening, Smoothing, and Hiding Geometry.Scaling Your Model or Parts of Your Model.Flipping, Mirroring, Rotating and Arrays.Dividing, Splitting, and Exploding Lines and Faces.Introducing Drawing Basics and Concepts.SketchUp 2021 - Frequently Asked Questions.









    How to rotate plane in blender on mac